
I’m Mohammad BeheshtiRad
(MohoRaad)
Product Designer & Motion designer
Bringing digital products to life through data-driven strategy and engaging motion
About
Product Designer & Interaction Specialist with 8+ years of experience in visual storytelling. Successfully pivoted from a Senior Motion Designer role to Product Design, combining deep technical expertise in animation (Rive, After Effects) with strategic product thinking.
Proven track record of leading creative teams, optimizing workflows, and designing intuitive user experiences. Passionate about bridging the gap between static UI and dynamic, high-fidelity interactions to boost user engagement. Recent graduate of Rahnema College’s Bootcamp with experience in B2B2C product initiatives. Adept at using data and user feedback to iterate on designs and deliver impactful business results.
Projects
Experience
Led the end-to-end product design for a B2B2C mental health platform. I conducted deep user research (Interviews & Journey Maps) and translated insights into a high-fidelity prototype. I also collaborated on the GTM Strategy and Business Model design, ensuring the product aligns with both user needs and market viability
Senior Motion Designer
Motionvillee (Remote)
Jun 2024 — Dec 2024
Operated as a Team Lead for a remote international team. I conducted R&D on visual styles and streamlined production workflows, resulting in a 25% reduction in time-to-market. My role involved mentoring junior designers to meet the high standards of global B2B clients.
Game Concept Designer
Cologne Game Lab (Admission Project)
Feb 2024 — Nov 2024
Developed a comprehensive Game Design Document (GDD) and visual prototypes for a graduate admission project. I designed character mechanics and interactive elements that successfully secured admission to the MA Digital Games program, validating my skills on an international standard.
Led character interaction design for a game that won "Best Art Achievement" and "Best Action Game" at the Fajr Game Festival. I collaborated closely with the product team to design engagement loops that directly improved player retention and usability.
Independent Product & Interaction Designer
Selected Projects (Stoshe, Daberna, Kochiba)
Jan 2020 — Nov 2021
Stoshe: Designed dynamic video templates for a B2B automation platform serving enterprise clients like Cafe Bazaar, Divar, and Datin. I engineered the logic for personalized video generation based on web-form inputs, directly impacting user engagement metrics for these major tech companies. ↗
Daberna: Redesigned onboarding flow, boosting Day-1 Retention ↗
Kochiba: Crafted child-centric UX & interactions for mobile gaming ↗

Content Strategist & UI Designer
Salam Yasin School
Sep 2018 — Jan 2020
Developed a data-driven content strategy that achieved the #1 Rank among 50 branches. By revamping the website UI and optimizing user communication channels, I contributed to a 25% increase in new student enrollment, proving the direct impact of design on business revenue.
Mentorship & Community
Guest Lecturer & Instructor
Shariati Tech University & Iran Game Institute
2020 — 2024
Taught core principles of 2D Art, animation, and digital illustration to over 600 students. My role involved curriculum planning and mentoring aspiring designers to prepare them for professional roles in the industry.
Founded a thriving community of +20,000 designers. I produce in-depth tutorials on design software and creative workflows, using viewer feedback and analytics to continuously iterate on content strategy and grow engagement.
Trusted by / Honors

Best Art & Action Game Awards
9th Fajr Computer Games Festival
2024
Won the "Best Art Achievement" and "Best Action Game" awards for "Pooke." This recognition validated the impact of my interaction design and visual storytelling on the overall player experience in a highly competitive market.

Published UX Research Papers
National Computer Games Conference
2017 — 2018
Education
An intensive bootcamp focused on bridging the gap between design execution and business strategy. I led the end-to-end product design for "Simiagration" (a B2B2C mental health app), mastering user research, GTM strategy, and agile methodologies along the way.
MA Digital Games (Admission)
Cologne Game Lab (TH Köln)
2024
Developed a comprehensive Game Design Document (GDD) and character prototypes for the application. Being accepted into this program was a huge confidence booster that confirmed my work meets global standards, even though I chose to focus on my product career.

B.A. in Multimedia
Tabriz Art University
2013 – 2017
Built a strong foundation in digital arts, animation, and visual communication. My studies focused on the intersection of technology and art, culminating in a deep understanding of visual hierarchy, aesthetics, and user engagement in digital media.
Techstack
Skills
Testimonials
Contact
Ready to build engaging products?
Let's create something impactful together.
Tehran, Iran (Open to Remote)
Available for work



































